v0.14.25 29 September 2026 Latest
The land rolls on past your park, first person gets a real sky, and your park gets its name.
Hills, mountains, mesas, a skyline or the sea past every edge Parks start paused and quiet until you press play Build menus at the side, with only what you can build Name your park
v0.14.23 29 September 2026
Squares build their centrepiece, and two more blueprints are free.
Every blueprint piece gets placed Town Square and Food Court are free Premium items last, so what you can build comes first
v0.14.22 29 September 2026
Report a bug from inside the game, with everything we need to fix it.
🐞 Report a bug from the pause menu or F8 Mark the rides or guests involved A screenshot and a copy of your park go with it
v0.14.21 29 September 2026
Buy the land around your park, build wide boulevards, and place rides step by step.
Three rings of land to buy around every park A welcome plaza and bus stop for new parks Paths 1–3 tiles wide Ride → entrance → exit → queue, with one-click help
v0.14.20 29 September 2026
The noise that only a refresh stopped is gone.
Orphaned background sounds no longer pile up A watchdog guards every sound
v0.14.19 28 September 2026
Guests only ride through a real, connected entrance.
No more riding in through a cut-off entrance A one-click Fix it for booths No more gliding through the ground
v0.14.18 28 September 2026
One consistent dialog everywhere, with proper keyboard control.
Tidy padding and layout in every window Enter confirms, Esc closes No shortcuts firing behind a window
v0.14.17 28 September 2026
Your parks are on the leaderboards and the globe again, and buying Premium gets a real thank-you.
Leaderboards and the globe fixed A “Thank you, Baron!” celebration A clear “Park closed” state and gate Getting-started tips and runaway balloons
v0.14.16 28 September 2026
Path surfaces preview in 3D, and hints follow your keys.
A live 3D sample of each path surface Key hints use your own bindings
v0.14.15 28 September 2026
Cleaner lists and a calmer top bar.
Round, steady ride-look swatches Category tabs in every build list Wider windows A tidier top bar
v0.14.14 27 September 2026
Build up and down with ease, and dress the ground.
Ramps for paths and queues, with supports A height guide while you build Clear scenery and paint the ground Queue TVs, jumping fountains and planters
v0.14.13 27 September 2026
See the whole park, tell your staff what to do, and set your own shortcuts.
A park map with litter, happiness, crowd and queue overlays Pick which news pops up Staff orders and uniform colours Rebind every shortcut
v0.14.12 27 September 2026
Coasters you can test before their booths exist, and test runs you can watch.
Place the entrance and exit when you open, one click each Watch every train on the test run; new Graphs tab Rides leave after the max wait, even empty Scenery along the track boosts excitement
v0.14.11 27 September 2026
Finishing a circuit keeps the editor usable.
The done screen no longer covers the editor Privacy-friendly, cookieless visit counting
v0.14.10 27 September 2026
Famous visitors you can spot, videos that can make or roast your park, and events you can watch.
A gold star over celebrities, fans with phones up Vloggers post a rave or a roast that night Concert stage, food trucks, Fright Night, gala, fun run Drone Light Show you can book
Chairlifts and monorails now queue, board and unload like every other ride.
Entrance and exit booths at both ends Real queue lines, real boarding pace No more guests vanishing into the monorail A tidier goal list at the bottom right
Small editor fixes you asked for.
The same piece stays selected after building No flicker when you finish a track Heights below ground show as negative
What the event cards promise now happens in your park, where you can see it.
Food scares make real guests sick; lost kids are really lost Ghosts, strange lights and blackouts at night Weddings, parades, film crews and rescues you can watch A drone show at 21:00, a statue of the Baron by the gate
See the next piece big, click to build, right-click any piece to change it.
A big 3D preview you click to build Right-click a piece: Replace, or Rebuild from here Stretch stations and split trains: 2×8, 4×4, 8×2 All 36 ready-made coasters redesigned
Coaster cars always pointed one way. Now they follow the track.
Every car turns, tilts and banks with the track Upside down in loops, the right way round The first-person seat looks down the track
Whenever the game says no, it now says why, where, and how to fix it.
What’s in the way is named and shown in red Right-click only removes things while their window is open The gate can never be locked or cut off Undo is exact, or tells you why not
184,000 random actions and 2,500-guest parks later: faster, fairer, exact undo.
Busy parks run far faster Queues behave: nobody gives up after walking an empty line Undo is exact, with no winter refund trick Fairer late-game money on new parks
Dig down, then raise the water: lakes, moats and rivers wherever you want them.
Raise or lower a lake one step at a time Fill with water: drag over ground you dug See the lake and the price before you pay; anything in the way shows in red Bridges over your moats, Swan Boats on your lakes
Coaster problems now point at the exact piece, and one click takes you there.
Test-run errors name the piece, with a Fix it button Right-click a track piece to edit or rebuild from it Junior coasters always close; auto-complete names what’s in the way Walk through turnstiles in first person; the endless white noise is gone
Guests sit down, picnic and linger; you set how every ride runs.
Seats everywhere: fountain rims, picnic tables, walls, lawns and steps Centrepieces and one-click blueprints for squares and food courts Ride length, Gentle / Wild modes and departure rules Two or three trains on a coaster, safely blocked
Put a ride’s way in and way out wherever the path is.
Move entrance / Move exit: green spots take the booth, red ones can’t A grand arch in, a plain turnstile out Guests walk the whole queue, every turn Kiosks, ATMs and carts serve from any side
v0.13 September 2026 Before / after
Ten old favourites, five new stalls, and the llama finally looks like a llama.
Spiral Slide, Crooked House, Ghost Train, Water Slide, Swan Boats and more A Circus with show times, a Chairlift and a Monorail A 16-seat restaurant, plus fries, donuts, pretzels and hats Adopt the loose llama and kids crowd round Sir Llamalot
Before: a costume After: a llama
Sir Llamalot: once a costume with round ears, now a real llama in a crimson blanket ⇆ Slider ▯▯ Side by side
Before: just a card After: a llama by the gate
The llama card: now the llama is really there, nibbling the flower beds by the gate ⇆ Slider ▯▯ Side by side
Eight dramatic maps, paths that climb, and faces with feelings.
Lakes, terraces, islands, a mountain, a canyon, a volcano Stairs, raised walkways, cable lifts and ferries Ready-made coaster designs, and save your own Guests and staff with faces that follow their mood
Seven new staff roles, hired from applicants with traits.
Gardeners, medics, vendors, hosts, photographers, greeters, a manager Traits that matter: Speedy, Grumpy, Loves kids… Training, patrol areas, pay, morale and breaks
Six themes to dress a whole land.
Pirate Cove, Enchanted Garden, Wild West, Space Frontier, Jungle, Spooky Hollow Themed paths, shops and ride entrances A themed area makes guests happier
No trial: the campaign and a sandbox stay free.
Premium once and forever, for every ride and map Locked content shows with a gold badge
The park after dark, in the snow, and at eye level.
A musical fountain with night shows Winter: snow, frozen lakes, Winter Lights Mascot Meet & Greet and a sticker album Walk a friend’s park in first person
11 new rides, and moments worth remembering.
Celebrity visits with three wishes Milestones, records and a photo album Guest diaries, Halloween and on-ride photos
Reviews, speech bubbles and moods you can see.
Every party leaves a star review Share your park with a public page Families wait, kids run ahead, crowds gather
12 new rides and secret inventions.
Every flat ride in 2–3 looks Seven labs, breakthroughs and prototypes Churros, noodles, smoothies and an arcade
Wild mice to giga coasters, and a tougher economy.
Helix, corkscrew, top hat, launch and splash pieces Inflation, ageing rides, rising expectations Contact shadows, water and night lights
Your parks follow you.
Families, couples and school trips A pictogram track editor with live G-forces The incident camera
Where it started.
Loops, banking, lifts, brakes and a physics test run Queues that follow your route