- Busy parks run far faster
- Queues behave: nobody gives up after walking an empty line
- Undo is exact, with no winter refund trick
- Fairer late-game money on new parks
Everything in this update (5)
- Busy parks run faster: long lines at kiosks no longer slow the game (a 1,200-guest park went from 266 ms to 8 ms a tick)
- Guests walking up a long empty queue no longer give up at the booth, and lines at side-facing stalls stay out of the rides
- Undo is exact: no more profit from undoing across winter, and undo after redo removes the ride again
- Fairer money late in the game: the admission ticket stops snowballing past about seven great rides, and Tycoon Valley’s target is 600 guests (new parks only; your parks play as before)
- A park-themed page for wrong links, and every page is easier to find in search
