- Right-click orders for staff, rides and shops
- New Paths and Scenery windows, park colours
- Take one piece out of a coaster
- Building clears small trees; land is half price

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A lost child: send the nearest guard or a host to walk her back to her family, or call them on the PA 
An order on its way: a dashed line from the handyman to the spot, and a note with the distance. Orders given while paused wait until you resume 
Right-click a ride: its window, open or close, the price, upkeep, move the entrance or exit, move the ride, demolish 
Right-click a worker: clean the worst spot in their area now, Send to… a spot you click, their patrol area and their orders 
A bin that is 85 % full: send a handyman to empty it now 
Shift + right-drag selects an area: make it a patrol area, hire for it, or send handymen to clean it 
An order that can’t run says why and where to fix it, and the fix is the next item: no handyman hired, so hire one 
The Footpath style list opens beside the Paths window: pick a surface and new paths are laid in it. The park remembers it 
One straight piece taken out before the loop of a steel coaster: the rest of the track stays, and the editor says the next piece fills the gap 
Build this… put the piece back: the circuit is complete again and ready for a test run 
Placing a Merry-Go-Round over a grove: the note at the cursor says it clears 3 trees and 1 decoration, and that $41 comes back 
The Land window with the new prices: $10 a tile to raise or lower land, $3 a tile for water. Here a hill and a pond shaped by hand, and nine more tiles about to go up for at most $90
Everything in this update (13)
- Right-click menu: with nothing in hand, right-click a guest, a worker, a ride, a shop, a bin, litter or the ground for a short menu of orders. Its first item is what right-click did before
- Send the nearest worker: a handyman to litter, vomit or a full bin, a mechanic to a broken ride, a medic to a sick guest, a gardener to a wilting plant. A real worker walks there, and a dashed line shows the way
- A lost child: send a guard, a host or an entertainer to walk them back, or call the family on the PA. If nobody helps, the family finds the child alone and is less happy
- Select an area with Shift + right-drag: make it a worker’s patrol area, hire someone for it, send handymen to its dirtiest spots or clear its scenery
- A new Paths window with nothing to scroll to: Footpath and Queue line each show the style they lay, picked from a list beside the window, and the park remembers the look you chose
- A new Scenery window: taller, three tiles a row with a short line on what each piece does, ordered by what it does and then by price
- Park colours: seven palettes (Classic, and six with Premium) recolour paths, rails, benches, bins, lamps, shop awnings and rides, for the whole park, for new builds only or for an area you paint
- Queue lines have their own surface and rail colour (eight rail colours, five with Premium), there are six new path surfaces, and a ride’s Paint colour now shows on the ride
- Remove one track piece from the middle of a coaster: the rest of the track stays, and you fill the gap from either side. A shuttle coaster can’t have a gap yet: it says so and points to ✂️ To station
- Coaster trains stop fully inside the station, not with the front car over the end of the platform
- Building clears small scenery in the way: paths, track, rides and shops take down trees and small decorations, and the cursor shows the refund first. Settings › Game turns it off
- Shaping land and water costs half: $10 for each step you raise or lower a tile (was $20), and $3 a tile of water (was $6)
- The Step by step tab in the Paths window has a four-arrow icon