Dev blog · v0.11

A real crew

Seven new staff roles, hired from applicants with traits.

Published September 2026

  • Gardeners, medics, vendors, hosts, photographers, greeters, a manager
  • Traits that matter: Speedy, Grumpy, Loves kids…
  • Training, patrol areas, pay, morale and breaks
The staff window
Everything in this update (4)
  • Seven new staff roles, all park-wide: gardeners who keep flower beds and trees from wilting, medics who treat guests who feel sick, faint in the heat or fall over, roaming vendors pushing an ice-cream cart, guest services hosts for lost guests and lost kids, a photographer selling souvenir photos (the best go in your album), greeters who speed up the gate, and a park manager who runs the chores you tick
  • Hire from applicants: three a day per role, each with a portrait, a skill level and a trait that really matters: Speedy, Meticulous, Grumpy, Loves kids, Night owl, Lazy or Charming
  • Training (one to three stars), patrol areas painted on the map, a pay slider per role, morale, tired staff taking breaks in the new Staff Room, and staff who quit when they’ve had enough
  • A new, wider staff window: every worker at a glance with their portrait, stars, trait, morale, what they’re doing, their area and their wage

All updates

Park Baron at night: the whole theme park lit up, waiting for its guests

Every park has a story

Your park is waiting

The gates open tonight. Free to play, no install, no card needed.