- Gardeners, medics, vendors, hosts, photographers, greeters, a manager
- Traits that matter: Speedy, Grumpy, Loves kids…
- Training, patrol areas, pay, morale and breaks

Everything in this update (4)
- Seven new staff roles, all park-wide: gardeners who keep flower beds and trees from wilting, medics who treat guests who feel sick, faint in the heat or fall over, roaming vendors pushing an ice-cream cart, guest services hosts for lost guests and lost kids, a photographer selling souvenir photos (the best go in your album), greeters who speed up the gate, and a park manager who runs the chores you tick
- Hire from applicants: three a day per role, each with a portrait, a skill level and a trait that really matters: Speedy, Meticulous, Grumpy, Loves kids, Night owl, Lazy or Charming
- Training (one to three stars), patrol areas painted on the map, a pay slider per role, morale, tired staff taking breaks in the new Staff Room, and staff who quit when they’ve had enough
- A new, wider staff window: every worker at a glance with their portrait, stars, trait, morale, what they’re doing, their area and their wage
