Dev blog · v0.14.41

All aboard

Trains that share the station, block brakes that hold them, and riders who walk to their seats.

Published 9 October 2026

  • Split the train: 2 × 3, 3 × 2 …
  • Block sections hold the trains apart
  • Riders walk on and off, belts and all
  • A mini map in the track editor
The same coaster with two trains. Before, the second train was a whole extra train that appeared from nowhere, and riders popped into their seats. Now the station’s train is split in two: both stand in the station, and riders walk along the platform to their seats (before)The same coaster with two trains. Before, the second train was a whole extra train that appeared from nowhere, and riders popped into their seats. Now the station’s train is split in two: both stand in the station, and riders walk along the platform to their seats (after) BeforeAfter
The same coaster with two trains. Before, the second train was a whole extra train that appeared from nowhere, and riders popped into their seats. Now the station’s train is split in two: both stand in the station, and riders walk along the platform to their seats
The ride window’s 🚃 Trains tab. Before, a row of 1 to 3 trains. Now it opens with the split: trains × cars, each chip with the riders a train carries and the cars of room left spare (before)The ride window’s 🚃 Trains tab. Before, a row of 1 to 3 trains. Now it opens with the split: trains × cars, each chip with the riders a train carries and the cars of room left spare (after) BeforeAfter
The ride window’s 🚃 Trains tab. Before, a row of 1 to 3 trains. Now it opens with the split: trains × cars, each chip with the riders a train carries and the cars of room left spare
  1. A train held at a block brake until the one ahead has cleared the next section. The Trains tab says what the track runs now and how to run one more: add a block brake
    A train held at a block brake until the one ahead has cleared the next section. The Trains tab says what the track runs now and how to run one more: add a block brake
  2. The track editor’s mini ride map: the station in gold, the block brakes, and the piece you are on. Hover names a piece; click goes there
    The track editor’s mini ride map: the station in gold, the block brakes, and the piece you are on. Hover names a piece; click goes there
Everything in this update (7)
  • Trains share the station: split a coaster’s train in its 🚃 Trains tab (the first settings tab), 1 × 6, 2 × 3, 3 × 2 and so on. Every train stands in the station at once; none comes from nowhere any more. The chip says how many riders each carries and how many cars of room are spare
  • Block sections: trains leave one after another and a block brake holds a train until the section ahead is clear. No overtaking, no train out of nowhere. A track runs its block brakes + 2 trains; the Trains tab says when “Add a block brake to run a 3rd train”
  • Real boarding: riders walk off along the platform, the next ones walk to their seats, sit down and buckle up. A full 4-car train takes about 16 seconds in the station, so the second train loads while the first is out. Every park gets it; the news says so when you load an older park: “Boarding now takes real time: riders walk to their seats, buckle up and walk off again. Split the train or add a block brake to keep the riders coming (the 🚃 Trains tab).” A coaster whose trains no longer fit its station or its block brakes gets its own line saying what it runs now and how to change it
  • Changing the split re-runs the coaster’s test at once: a shorter train that would stall is refused, naming the piece to change
  • Track editor: a mini map of the ride under the controls, with the station, the block brakes, a gap and where the last test stalled. Click a piece on it to go there
  • Balance: one train now carries fewer riders an hour than before (the real boarding time). Split it and add block brakes to win them back; more trains wear the ride a little more
  • Big parks report to the leaderboards again (their save is sent compressed)

All updates

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