Dev blog · v0.14.42

The manager’s desk

Every ride, shop and worker in one sortable window, what lowers your rating, and research in a random order.

Published 11 October 2026

  • The Manage window: every ride, shop and worker, sortable
  • What lowers the rating, and where to act
  • Research: anything can be invented first, a new order every game
  • Five marketing campaigns, two at a time
The rides table. Before: income, queue and ratings. Now: profit so far, riders an hour, the wait, and excitement against what guests now expect, with dated rides flagged and their refurbish price; the best and worst earners on top (before)The rides table. Before: income, queue and ratings. Now: profit so far, riders an hour, the wait, and excitement against what guests now expect, with dated rides flagged and their refurbish price; the best and worst earners on top (after) BeforeAfter
The rides table. Before: income, queue and ratings. Now: profit so far, riders an hour, the wait, and excitement against what guests now expect, with dated rides flagged and their refurbish price; the best and worst earners on top
Staff. Before: a separate Staff window, and a second staff table in Management. Now one staff screen, Manage › Staff, with everyone in one sortable ledger. Sort by Idle to find who has too little to do (before)Staff. Before: a separate Staff window, and a second staff table in Management. Now one staff screen, Manage › Staff, with everyone in one sortable ledger. Sort by Idle to find who has too little to do (after) BeforeAfter
Staff. Before: a separate Staff window, and a second staff table in Management. Now one staff screen, Manage › Staff, with everyone in one sortable ledger. Sort by Idle to find who has too little to do
The Research window’s “How research works”. Before: early inventions first, the big ones later. Now: the order is new in every park and a big one can come first; the first find in each lab comes quickly, then the real prices (before)The Research window’s “How research works”. Before: early inventions first, the big ones later. Now: the order is new in every park and a big one can come first; the first find in each lab comes quickly, then the real prices (after) BeforeAfter
The Research window’s “How research works”. Before: early inventions first, the big ones later. Now: the order is new in every park and a big one can come first; the first find in each lab comes quickly, then the real prices
Finances › Marketing. Before: one button for a week of adverts. Now: six campaigns, each card saying what it gives and what it costs before you start it (before)Finances › Marketing. Before: one button for a week of adverts. Now: six campaigns, each card saying what it gives and what it costs before you start it (after) BeforeAfter
Finances › Marketing. Before: one button for a week of adverts. Now: six campaigns, each card saying what it gives and what it costs before you start it
Manage › Money. Season passes sold come in on their own line, and every redeemed voucher goes out on its own (before)Manage › Money. Season passes sold come in on their own line, and every redeemed voucher goes out on its own (after) BeforeAfter
Manage › Money. Season passes sold come in on their own line, and every redeemed voucher goes out on its own
  1. Manage › Guest flow: where guests go first, the busiest paths, dead ends nobody walks and the longest waits
    Manage › Guest flow: where guests go first, the busiest paths, dead ends nobody walks and the longest waits
  2. Manage › Problems: everything lowering the rating, each with the place to act on it
    Manage › Problems: everything lowering the rating, each with the place to act on it
  3. Two campaigns running: a Ride spotlight and a batch of free-ride vouchers, each with a chart of what it is doing hour by hour
    Two campaigns running: a Ride spotlight and a batch of free-ride vouchers, each with a chart of what it is doing hour by hour
  4. A campaign that can’t start says why and where to go: an Opening fanfare needs a ride built or refurbished in the last three days
    A campaign that can’t start says why and where to go: an Opening fanfare needs a ride built or refurbished in the last three days
Everything in this update (14)
  • The Manage window (J): every ride and shop in a ledger with profit, riders an hour, queue wait, price, excitement against what guests expect, age and reliability; the best and worst three earners; every column sorts and every row opens the ride or shop
  • DATED and OUTCLASSED rides in the Manage window: a ride guests now expect more of is DATED, with its refurbish price; one that refurbishing can’t lift is OUTCLASSED, with no refurbish offer: the way out is a newer ride (the Problems tab and the ride’s Upkeep tab say so too). Thanks to the player who reported it (bug report #5)
  • One staff screen: the Staff window is now Manage › Staff (Shift+S still opens it), with a sortable ledger of everyone: what they do, their area, wage, work done, idle time, energy and morale. Sort by Idle to find who has too little to do
  • Manage › Guest flow (where guests go first, the busiest paths, dead ends nobody walks, the longest waits), Money (this month by category, each line opening its ledger) and Problems (everything lowering the rating, each with the place to act on it; nothing is fixed from there)
  • Research in a totally random order: a lab can invent anything it has left, even a Mega Coaster in a brand-new park. Each new game has its own order (reloading keeps it). The first find in each lab comes quickly, then the real prices: a big invention costs more and takes longer. What a scenario’s goal needs comes within its lab’s first three inventions
  • Free accounts’ labs only invent what you can build: Premium rides are left out of the draw, and a lab with only Premium left says so (click it to see Premium). Premium owners get the full random order
  • Marketing campaigns (Finances › Marketing): Ride spotlight, Discount day, Vouchers, Season pass and Opening fanfare beside Advertising. Each costs a fee, runs for a few days, shows a chart of what it does, pays in the right park and loses in the wrong one (a Discount day on a packed day, a Season pass in a rainy week, free-ride vouchers always); two run at once, and that can be the same card twice (a spotlight or a fanfare on two different rides). Rain keeps half the crowd a campaign draws at home, a storm all of it. Season passes and redeemed vouchers get their own lines in Manage › Money
  • Advertising now costs more in busier parks, so it pays about the same everywhere. Campaign fees grow with the park too: a big, busy park pays more for the same card
  • Sign up and play at once: a brand-new account starts the game straight away on the device you signed up on. The welcome email’s link still signs you in on your other devices
  • Emails from Park Baron come in the park’s colours, navy and gold, with their link as a gold button
  • Confirm your account: until your email address is confirmed, a bar under the toolbar resends the link or changes the address (a typo is fixed in place, and only the new address’s link works). Premium needs a confirmed address
  • The homepage counts every park players have opened, not only the ranked ones
  • Big parks’ leaderboard reports (sent compressed since v0.14.41): one the server refuses is no longer left half stored
  • Loading: the quiet job that finishes the card pictures never runs while the game draws under 30 frames a second (a slow machine kept preparing a picture every second)

All updates

Park Baron at night: the whole theme park lit up, waiting for its guests

Every park has a story

Your park is waiting

The gates open tonight. Free to play, no install, no card needed.