Dev blog · v0.14.50

Build without fighting the tools

Scenery clears the trees in its way, wide paths stay straight, and long paths over hills stay walkable.

Published 21 October 2026

  • Scenery replaces the trees in its way
  • Wide paths stay a straight strip
  • Long paths over hills stay walkable
  • Live numbers on the homepage in full

Three building fixes: placing scenery no longer asks you to clear every tree by hand, a wide path stays the strip you started, and a long path dragged over hills and dips no longer leaves sheer steps that guests can’t walk.

Flowers planted into a grove. Before: refused while trees stood there. After: the trees in the way are cleared (for the demolish refund) and the flowers go in; Ctrl+Z brings the trees back (before)Flowers planted into a grove. Before: refused while trees stood there. After: the trees in the way are cleared (for the demolish refund) and the flowers go in; Ctrl+Z brings the trees back (after) BeforeAfter
Flowers planted into a grove. Before: refused while trees stood there. After: the trees in the way are cleared (for the demolish refund) and the flowers go in; Ctrl+Z brings the trees back
A 3-wide path dragged with a wobbly mouse. Before: the strip drifted sideways tile by tile. After: exactly 3 wide all the way (before)A 3-wide path dragged with a wobbly mouse. Before: the strip drifted sideways tile by tile. After: exactly 3 wide all the way (after) BeforeAfter
A 3-wide path dragged with a wobbly mouse. Before: the strip drifted sideways tile by tile. After: exactly 3 wide all the way
One drag round a field with a trench and a mound. Before: sheer steps guests couldn’t walk. After: stairs, supports over the trench and ramps, walkable end to end (before)One drag round a field with a trench and a mound. Before: sheer steps guests couldn’t walk. After: stairs, supports over the trench and ramps, walkable end to end (after) BeforeAfter
One drag round a field with a trench and a mound. Before: sheer steps guests couldn’t walk. After: stairs, supports over the trench and ramps, walkable end to end
  1. While you place, the trees that will be cleared are tinted amber
    While you place, the trees that will be cleared are tinted amber
Everything in this update (6)
  • Scenery replaces what’s in its way: plant flowers, trees or themed pieces over trees, bushes and rocks and they’re cleared for the usual demolish refund. The preview tints what will go, and Ctrl+Z brings it back
  • Paths keep their shape: a 2- or 3-wide path stays a straight strip however the mouse wobbles, and turns a corner only when you mean it
  • Long paths over hills and dips stay walkable from end to end: stairs where the ground steps, supports over dips and trenches, ramps up to a higher path; a spot it can’t reach turns red with the way out
  • Undo after a path drag through trees puts the trees back (and the refund)
  • The homepage shows its live numbers in full: every guest served, not 4.8M
  • The website: guest play on the homepage and in the FAQ, Desert Oasis and the docks on the scenario and ride pages, new share pictures for every ride and map, and the comparison page is now What makes Park Baron different

All updates

Park Baron at night: the whole theme park lit up, waiting for its guests

Every park has a story

Your park is waiting

The gates open tonight. Free to play, no install, no card needed.