- Five park gates, four with Premium
- Every map on one screen
- Map overlays: needs, beauty, vandalism, staff
- Clearer paths, free moving, refusals that say how to fix

BeforeAfter
BeforeAfter
Choosing your park: every map on one screen, with its difficulty and your medals 
Pick your gate in the Park window: the park’s name stays on the sign 
Castle Keep by day 
Neon Galaxy at night 
The Staff coverage overlay: which paths your patrols hold, and which nobody covers 
The Needs overlay: where guests are hungry, thirsty or need a toilet 
A ride’s window opens at the top left, so the ride and the park around it stay in view 
Host an event is wide again: five events to a row
Everything in this update (16)
- Choose your park from every map at once: picture cards with the difficulty and your medals, no list to scroll through
- Five park gates to choose from in the Park window: the new Grand Arch for everyone, and Carnival Towers, Castle Keep, Jungle Temple and Neon Galaxy with Premium. Your park’s name stays on the sign, and changing it is free
- Four more park map overlays: guest needs (hunger, thirst, toilets), beauty, vandalism, and staff coverage (which paths your patrols really reach)
- The Paths window shows its two ways to build as tabs on top, Drag and Step by step, with a line saying what to do next
- Building step by step, the gold arrow sits at the height you are building at, on a raised walkway too
- Scenery cards show the name and price; what each piece does is in its tooltip, so the list is much shorter
- Retro sounds: Settings › Audio can play every sound effect in the game’s own retro style instead of the recorded ones
- Copying a park link checks your park is online first; if it isn’t yet, it says why and when it will be
- Moving a ride or a shop is free, even when the park is short of money, and a moved shop now really moves
- A shop’s counter opens straight onto its path, like a ride’s entrance: no kerb across the front
- Building a queue line step by step, a flat piece after a ramp carries on at the ramp’s height on supports instead of refusing
- Ride and shop windows open at the top left, next to a window already there, so the park stays in view; Host an event is wider again
- Every “can’t build here” now says how to fix it: buy the land, drain the water, level the ground, move what’s in the way
- A raised walkway dragged onto a path lands on it and joins, instead of stopping a tile short
- In the coaster editor the camera stays where you put it; it only follows when the track runs off the middle of the screen
- Right-click or Demolish on the trees of land you don’t own explains they clear when you buy the land, and its price