Dev blog · v0.20.4

The track editor is a workbench

Change any piece, insert one anywhere, grab a whole run and mirror, raise, bank or copy it.

Published 28 October 2026

  • Replace changes only that piece
  • Insert a piece anywhere
  • Runs: mirror, raise, bank, copy, delete
  • The station grows at either end

Click any piece and change it: only that piece changes, and if it now ends somewhere else, the rest of your track stays where it was and a gap opens for you to fill. Need one more straight before the loop? Insert it, and the track after it moves along. Shift-click a second piece to grab a whole run: mirror it, raise or lower it a step, bank it, copy it to the other side of the ride, or delete it in one go. The station grows at either end, a health strip counts the problems as you build, and the mini ride map marks every one of them. Nothing is checked until you press ▶ Test.

Replacing a piece mid-circuit. Before: refused, "the circuit would no longer close". After: the piece changes, the rest stays where it was, and a gap opens to fill (before)Replacing a piece mid-circuit. Before: refused, "the circuit would no longer close". After: the piece changes, the rest stays where it was, and a gap opens to fill (after) BeforeAfter
Replacing a piece mid-circuit. Before: refused, "the circuit would no longer close". After: the piece changes, the rest stays where it was, and a gap opens to fill
The station. Before: it grew backward only. After: it grows at either end; a level straight beside it becomes platform (before)The station. Before: it grew backward only. After: it grows at either end; a level straight beside it becomes platform (after) BeforeAfter
The station. Before: it grew backward only. After: it grows at either end; a level straight beside it becomes platform
  1. Before you press Replace: the Build box says the climb ends elsewhere, so the track after it will stay put and a gap open, and the ghost shows the new piece
    Before you press Replace: the Build box says the climb ends elsewhere, so the track after it will stay put and a gap open, and the ghost shows the new piece
  2. Insert before a piece: the new straight’s ghost, and the pieces after it move along
    Insert before a piece: the new straight’s ghost, and the pieces after it move along
  3. A run of three pieces: mirror, raise or lower a step, bank left, none or right, copy, delete, all one Ctrl+Z
    A run of three pieces: mirror, raise or lower a step, bank left, none or right, copy, delete, all one Ctrl+Z
  4. The run mirrored the other way: the track after it stays where it was
    The run mirrored the other way: the track after it stays where it was
  5. The health strip over the editor: gaps, steep joins and refused pieces counted as you build
    The health strip over the editor: gaps, steep joins and refused pieces counted as you build
  6. ↺ Last tested: the track goes back to the last version that passed its test run
    ↺ Last tested: the track goes back to the last version that passed its test run
Everything in this update (6)
  • 🛠️ Track editor: Replace changes only that piece. If the new piece ends somewhere else, the track after it stays exactly where it was and a gap opens for you to fill; the ghost turns amber and the Build box says so
  • ➕ Insert a piece before or after any piece: the track after it moves along, and its ghost shows where it goes. On a complete circuit an insert opens the circuit
  • ✂️ Select a run of pieces with Shift+click (on the track, on the mini map, or Shift+◀ ▶): mirror it, raise or lower it a step, bank it, copy and paste it on the same ride, or delete it. Each one is one Ctrl+Z, and each button previews the pieces, the money and any gap
  • 🚉 Lengthen a coaster’s station at either end: a level straight beside it becomes platform where it is; at the front, any other piece makes room by moving the track along a tile
  • 🩺 A health strip over the editor counts gaps, steep joins and refused pieces as you build, and ↺ Last tested puts the track back to the last version that passed its test run
  • 🗺️ The mini ride map marks every problem the health strip counts, the open end of an unfinished circuit, and draws the selected run thick. Nothing is checked until you press ▶ Test: build first, judge after

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