- Replace changes only that piece
- Insert a piece anywhere
- Runs: mirror, raise, bank, copy, delete
- The station grows at either end
Click any piece and change it: only that piece changes, and if it now ends somewhere else, the rest of your track stays where it was and a gap opens for you to fill. Need one more straight before the loop? Insert it, and the track after it moves along. Shift-click a second piece to grab a whole run: mirror it, raise or lower it a step, bank it, copy it to the other side of the ride, or delete it in one go. The station grows at either end, a health strip counts the problems as you build, and the mini ride map marks every one of them. Nothing is checked until you press ▶ Test.

BeforeAfter
BeforeAfter
Before you press Replace: the Build box says the climb ends elsewhere, so the track after it will stay put and a gap open, and the ghost shows the new piece 
Insert before a piece: the new straight’s ghost, and the pieces after it move along 
A run of three pieces: mirror, raise or lower a step, bank left, none or right, copy, delete, all one Ctrl+Z 
The run mirrored the other way: the track after it stays where it was 
The health strip over the editor: gaps, steep joins and refused pieces counted as you build 
↺ Last tested: the track goes back to the last version that passed its test run
Everything in this update (6)
- 🛠️ Track editor: Replace changes only that piece. If the new piece ends somewhere else, the track after it stays exactly where it was and a gap opens for you to fill; the ghost turns amber and the Build box says so
- ➕ Insert a piece before or after any piece: the track after it moves along, and its ghost shows where it goes. On a complete circuit an insert opens the circuit
- ✂️ Select a run of pieces with Shift+click (on the track, on the mini map, or Shift+◀ ▶): mirror it, raise or lower it a step, bank it, copy and paste it on the same ride, or delete it. Each one is one Ctrl+Z, and each button previews the pieces, the money and any gap
- 🚉 Lengthen a coaster’s station at either end: a level straight beside it becomes platform where it is; at the front, any other piece makes room by moving the track along a tile
- 🩺 A health strip over the editor counts gaps, steep joins and refused pieces as you build, and ↺ Last tested puts the track back to the last version that passed its test run
- 🗺️ The mini ride map marks every problem the health strip counts, the open end of an unfinished circuit, and draws the selected run thick. Nothing is checked until you press ▶ Test: build first, judge after