Handyman
Sweeps litter, cleans vomit, empties bins.
Wage $250 / monthHire $100
Updated in v0.14.13
11 roles, each hired from three applicants a day with a portrait, a skill level and a trait that really matters. Every role is free to hire.

The crew
Seven of them are new in v0.11. Wages rise with inflation and with each training star.
Sweeps litter, cleans vomit, empties bins.
Wage $250 / monthHire $100
Inspects rides and fixes breakdowns.
Wage $400 / monthHire $150
Patrols the paths. Angry guests won’t smash benches, lamps or bins while a guard is nearby.
Wage $300 / monthHire $120
Mascot that cheers up guests (especially in queues).
Wage $280 / monthHire $110
Waters flower beds, trims hedges and tends trees. Without gardeners, scenery slowly wilts and loses its beauty.
Wage $220 / monthHire $90
First-aider: hurries to guests who feel sick after a ride, faint in the heat or get hurt, and treats them on the spot.
Wage $340 / monthHire $140
Pushes a cart along the paths selling ice cream, drinks and balloons to guests far from any stall. Earns like a mobile stall.
Wage $210 / monthHire $160
Helps lost guests and lost kids, shows people the way to the toilets and hands out park maps.
Wage $240 / monthHire $100
Roams the prettiest spots selling souvenir photos to families and couples. Boosts on-ride photo sales nearby and fills the photo album.
Wage $250 / monthHire $110
Works the entrance: speeds up the gate at busy times and gives arriving guests a warm welcome.
Wage $200 / monthHire $80
Runs the routine chores you tick: fair prices, reopening rides, replacing staff who quit and hiring handymen when litter rises.
Wage $650 / monthHire $400One per park
Traits
Every applicant has one trait, with real effects in the simulation, and a wage to match.
A reliable worker with no quirks.
market wageWalks and works 20% faster.
asks 8% moreBetter work: cleaner sweeps, sturdier repairs, longer-lasting gardens, more sales.
asks 8% moreGuests near them get a little less happy.
asks 12% lessKids nearby get happier, and lost kids are found faster.
asks 5% moreWorks 25% better after dark, a little slower by day.
market wageTires quickly and takes more breaks.
asks 14% lessGuests near them get happier, and they sell more.
asks 8% moreRunning the team
Send a worker on a course (half an in-game day) to earn a star: up to three, for faster, better work.
Paint an area on the map for any worker, so the handymen keep to the busy paths and the gardeners to the flower beds.
A pay slider per role, from 80% to 150% of the market rate. Stingy pay costs morale.
Pay, workload, breaks and the park itself move morale. Unhappy staff work slower, and some quit.
Tired staff take their breaks here, far faster than on a bench. Build it from Shops & facilities.
Ticks off the chores you choose: fair prices, reopening rides, replacing staff who quit, hiring handymen.

Give ordersNew in v0.14.13
Tell each worker exactly what to do, then see where they are needed on the park map.