- Guests pay fair, not whatever you ask
- Costs, wages and the loan bite; goals ask more
- Nineteen new plants, the old five redrawn
- One staff screen; one campaign run at a time
Until today a Park Baron park was hard to lose. Guests paid almost anything, the loan cost a coffee a month, and the goal fell the first day its timer let it. From this version your guests read the price meter the way you do, running costs and wages are what a real park pays, and every Normal goal asks for the loan paid off. Existing parks change too: the first time you open one, a card names what guests now turn down and opens the prices. No money moves, and your goal stays the one you started with.

BeforeAfter
BeforeAfter
The one-time card an older park sees: what changed, the rides priced above what guests accept, and the buttons that open the prices 
Manage › Staff, All staff: each role’s section again, hiring, pay and patrol areas in one place, the counts in the rail. The ledger of everyone is gone 
Finances › Marketing while a Ride spotlight runs: its Start button is off and says when the run ends. One run per card at a time 
A brand-new park’s Entrance tab: the gate opens at the fair price for what the park has, the meter at Fair. It used to open at $10, which under the new price sense turned everyone away 
The new plants: eight trees, flowering shrubs, topiary, box hedge rows, flower beds, wildflowers, ferns and reeds 
Late October: oaks, maples, birches and cherries turn; pines, spruces and cypresses stay green 
The homepage’s “Meanwhile in the parks” line: llamas caught, balloons lost to the sky, guests who threw up, counted across every park that reports
Everything in this update (14)
- Parks are harder: guests refuse prices well above fair (from about 15% over, where the price meter turns to Pricey; before, nobody turned back until about 32% over), running costs are 50% higher, wages 30% higher, the loan costs twice as much (Rusty Rides Rescue keeps its own rate, its story being the loan; Tycoon Valley 10 → 16%), and goals ask more: every goal but Rusty Rides Rescue’s now asks for the loan paid off, Sunny Meadows needs 300 guests and a rating of 650, Rusty Rides Rescue a rating of 650 (Hard 675, Baron 700), Hilltop Fair a rating of 800 held three days, Lakeside Lights a rating of 925, Canyon Run a park worth $83,000 and Tiny City Lot 600 guests (Hard and Baron move up where Normal passed them). Existing parks change too, the first time you open them, with a note naming the rides priced above what guests accept and a button to their prices; no money changes hands, and each park keeps the goal it started with
- New rides charge the fair ticket guests expect (before: the ride’s list price, often well above it). In existing parks, rides still at their list price move to the fair ticket; prices you set stay as they were
- Plants: 19 new kinds, all free, in groups in the Scenery window: trees (great oak, silver birch, Japanese maple, weeping willow, palm, Italian cypress, blue spruce, jacaranda), bushes and hedges (box hedges that join into rows, hydrangea, rhododendron, topiary ball and spiral) and flowers and ground (tulip, marigold and lavender beds, wildflowers, ferns, reeds). The old five are redrawn: layered crowns, real trunks, a few looks each, and leafy trees turn in autumn
- Every campaign’s fee now grows with the park, like Advertising’s: a busy park pays more for the same card, so no campaign is free money on a big park
- A campaign can’t run twice at once: while one runs, its Start button is off and says when it ends (wait, or end it early in its card)
- A new park opens its gate at the fair price for what it has (it was $10 whatever the park had, which under the new price sense turned everyone away from a park with one ride); a saved park keeps its own price
- Manage › Staff: All staff is each role’s section again (hiring, pay, patrol areas) with the counts in the rail; the sortable ledger of everyone is gone
- The homepage counts what happens in Barons’ parks: llamas caught, balloons lost to the sky, guests who threw up, coaster crashes, fireworks launched, floods survived and more, one line at a time under “Meanwhile in the parks”
- Apple Pay, Google Pay and Link in the Premium checkout where available (your device, browser and region decide); the card form stays as it was
- The Premium card opens with a note from the maker: Premium before 31 October makes you a Founding Baron (your name in the credits, a vote on what we build next, the next version two days early); the badge shows on your account and profile
- Free accounts: winning a scenario names what Premium adds, with its price, and a lab with only Premium left offers the Go Premium button. Each shows at most once per park and closes with ×
- Premium no longer waits for a confirmed address: the payment form shows where your receipt goes, with “Wrong? Change it”, and after paying the reminder to confirm it follows
- The Premium card drops the launch-spots bar (the first-100 limit is gone); the price, its end date and the 14-day refund stay
- FAQ: why your park got harder, and the way out