🪃 Roller coaster type Free

Boomerang

A shuttle coaster: the train runs out through its loops and up a spike until it stops, then rolls back through every element backwards.

101 m
max height
5 × 4
cars × seats
$3.5
default ticket
Free
free to build
The Boomerang rendered from its in-game model

In the game

The Boomerang is always a shuttle. Its track doesn’t come back round: it starts at the station and ends in a spike, and the train climbs until it stops and rolls back. The ride setting Runs says how many times it goes out and back before it stops in the station.

It can be launched from linear motors right after the station, or hauled backwards up a chain lift on a spike behind the station and let go. Every loop and corkscrew is ridden twice, once facing backwards, so a short track packs a lot of inversions, and riding backwards counts as more intense.

In Park Baron the Boomerang can rise 101 m above the ground under its track. It can build steep slopes, loops and corkscrews, vertical drops and top hats and launch track, but not tight turns. Its launch track pushes the train up to 121 km/h. Its trains run 5 cars of 4 seats, 20 riders a train, and its station is 5 to 8 tiles long. Track costs $95 a piece and the station $1,300; it costs $850 a month to run, and guests pay $3.5 a ride by default. The type adds 0.30 excitement to whatever the track earns, and its rolling friction is 0.010. Children are too short to ride it. It is free to build.

Its showpiece design, Full Circle, climbs 55 m, reaches 83 km/h and pulls 4.3 g, with 8 inversions over 242 m of track and a 43-second ride. It rates 8.42 excitement, 7.70 intensity and 6.12 nausea, costs $6,951 and fills 2 × 32 tiles.

The numbers

Max height
101 m
Station
5–8 tiles
Train
5 cars × 4 seats
Track piece
$95
Station cost
$1,300
Running cost
$850 a month
Ticket
$3.5
Type bonus
+0.30 excitement

The ready-made designs

Every coaster type comes with a starter, a crowd-pleaser and a showpiece, at least one Light design (intensity 4.5 or under) and, except the gentle Junior, one Extreme (7.5 or over). These are the Boomerang’s, tested with the game’s own physics.

Speed peak 18 km/h
21018Peak 18 km/h at 0.8 s0 s4 s8 s
Height above the ground peak 1 m
001Peak 1 m at 0.0 s0 s4 s8 s
The Full Circle showpiece’s test run: speed and height, second by second, from the game’s own track physics.
DesignHeightTop speedMax GInversionsLengthExcitementIntensityNauseaCost
RicochetLaunched through a loop and up a spike, then the loop again backwards.32 m70 km/h3.7 g4106 m6.165.233.43$3,865
RecoilHauled backwards up a lift spike and let go: two loops, a spike, and both loops again backwards.32 m82 km/h4.6 g4180 m6.436.273.75$4,431
Full CircleExtreme. Two loops between two vertical spikes, three runs: eight inversions, half of them backwards.55 m83 km/h4.3 g8242 m8.427.706.12$6,951
Yo-YoLight. A gentle 60 km/h launch up a short spike and back: no inversions, all giggles.21 m60 km/h3.3 g053 m3.673.740.94$3,105

Building tips

The real thing

Real boomerang coasters pull the train backwards up a lift spike, release it through a cobra roll and a loop, up a second spike, and then run the whole course again backwards.

More coaster types

Park Baron at night: the whole theme park lit up, waiting for its guests

Every park has a story

Your park is waiting

The gates open tonight. Free to play, no install, no card needed.