🎢 Roller coaster type Free

Steel Looping Coaster

The all-rounder of the coaster yard: smooth steel rails that can climb steeply, dive steeply and turn riders upside down in vertical loops and corkscrews.

84 m
max height
5 × 4
cars × seats
$4
default ticket
Free
free to build
The Steel Looping Coaster rendered from its in-game model

In the game

The Steel Looping Coaster is the type most players learn the editor on, because it can use almost every piece: chain lifts, steep slopes, banked turns, helixes, loops and corkscrews. The only things it can’t do are vertical drops, top hats and launches, which belong to the bigger steel types.

Each inversion adds excitement, but it also adds intensity and nausea, so a track with loop after loop quickly becomes a ride only thrill-seekers will queue for. Its own type bonus is the smallest of any coaster, so its rating depends almost entirely on the track you lay: speed, the size of its drops, airtime, length and inversions.

In Park Baron the Steel Looping Coaster can rise 84 m above the ground under its track. It can build steep slopes and loops and corkscrews, but not tight turns and vertical drops and top hats. Its trains run 5 cars of 4 seats, 20 riders a train, and its station is 5 to 9 tiles long. Track costs $90 a piece and the station $1,200; it costs $900 a month to run, and guests pay $4 a ride by default. The type adds 0.20 excitement to whatever the track earns, and its rolling friction is 0.010. Children are too short to ride it. It is free to build.

Its showpiece design, Grand Serpent, climbs 25 m, reaches 82 km/h and pulls 4.4 g, with 4 inversions over 473 m of track and a 43-second ride. It rates 9.98 excitement, 7.17 intensity and 7.87 nausea, costs $11,535 and fills 26 × 27 tiles.

The numbers

Max height
84 m
Station
5–9 tiles
Train
5 cars × 4 seats
Track piece
$90
Station cost
$1,200
Running cost
$900 a month
Ticket
$4
Type bonus
+0.20 excitement

The three ready-made designs

Every coaster type comes with a starter, a crowd-pleaser and a showpiece. These are the Steel Looping Coaster’s, tested with the game’s own physics.

Speed peak 81 km/h
74481Peak 81 km/h at 17.1 s0 s22 s43 s
Height above the ground peak 26 m
21426Peak 26 m at 5.7 s0 s22 s43 s
The Grand Serpent showpiece’s test run: speed and height, second by second, from the game’s own track physics.
DesignHeightTop speedMax GInversionsLengthExcitementIntensityNauseaCost
CometA 20 m drop into a vertical loop, then a banked spiral climb: the classic first looper.20 m79 km/h4.5 g1246 m6.525.934.75$6,114
Corkscrew CanyonA zero-g corkscrew off the lift, a spiral dive and two vertical loops.25 m82 km/h4.4 g3350 m8.277.996.81$8,595
Grand SerpentTwo lift hills, two zero-g corkscrews, two spiral dives and back-to-back loops.25 m82 km/h4.4 g4473 m9.987.177.87$11,535

Building tips

The real thing

Real looping steel coasters grew out of the tubular steel track of the 1970s, which made smooth vertical loops practical; the clothoid-shaped loop, tighter at the top than at the bottom, keeps the forces at the bottom bearable.

More coaster types

Park Baron at night: the whole theme park lit up, waiting for its guests

Every park has a story

Your park is waiting

The gates open tonight. Free to play, no install, no card needed.