🐭 Roller coaster type Free

Wild Mouse

Little cars zig-zag through hairpin turns and snappy dips, feeling far faster than they are: the Wild Mouse is all surprise and no inversions.

45 m
max height
2 × 2
cars × seats
$3
default ticket
Free
free to build
The Wild Mouse rendered from its in-game model

In the game

The Wild Mouse is made for tight turns: it can take the smallest curves in the game and climb steep slopes, but it can’t loop. Its trains are tiny, two cars of two seats, so each run carries few riders and a long line forms quickly on a busy day.

Its tight, flat turns throw riders sideways, and the type carries a little extra nausea of its own, so a layout of hairpin after hairpin can leave guests green. Its compact footprint is its big strength: a tower of switchbacks stacks a long ride above a few tiles of land.

In Park Baron the Wild Mouse can rise 45 m above the ground under its track. It can build steep slopes and tight turns, but not loops and corkscrews and vertical drops and top hats. Its trains run 2 cars of 2 seats, 4 riders a train, and its station is 4 to 6 tiles long. Track costs $55 a piece and the station $900; it costs $550 a month to run, and guests pay $3 a ride by default. The type adds 0.45 excitement to whatever the track earns and 0.3 nausea, and its rolling friction is 0.013. Children are too short to ride it. It is free to build.

Its showpiece design, Attic Scramble, climbs 36 m, reaches 74 km/h and pulls 3.8 g, with 0 inversions over 259 m of track and a 34-second ride. It rates 5.77 excitement, 5.18 intensity and 4.28 nausea, costs $5,606 and fills 8 × 17 tiles.

The numbers

Max height
45 m
Station
4–6 tiles
Train
2 cars × 2 seats
Track piece
$55
Station cost
$900
Running cost
$550 a month
Ticket
$3
Type bonus
+0.45 excitement

The three ready-made designs

Every coaster type comes with a starter, a crowd-pleaser and a showpiece. These are the Wild Mouse’s, tested with the game’s own physics.

Speed peak 72 km/h
63972Peak 72 km/h at 22.8 s0 s17 s34 s
Height above the ground peak 37 m
32037Peak 37 m at 7.8 s0 s17 s34 s
The Attic Scramble showpiece’s test run: speed and height, second by second, from the game’s own track physics.
DesignHeightTop speedMax GInversionsLengthExcitementIntensityNauseaCost
Mouse HoleHairpin switchbacks at the top, a snappy dive and a hop.8 m55 km/h2.6 g0126 m3.484.053.82$3,239
Cheese ChaseA 25 m tower of hairpins, a dive and a banked spiral finale.25 m74 km/h3.8 g0211 m5.364.833.69$4,588
Attic ScrambleA 36 m tower: three levels of hairpins, two dives and a spiral finale.36 m74 km/h3.8 g0259 m5.775.184.28$5,606

Building tips

The real thing

Real wild mouse coasters use single cars that pivot through unbanked hairpins at the top of the structure, so riders feel the car is about to run off the edge.

More coaster types

Park Baron at night: the whole theme park lit up, waiting for its guests

Every park has a story

Your park is waiting

The gates open tonight. Free to play, no install, no card needed.